March 15, 2024

🌌 Overview

I developed a first-person shooter (FPS) in Unity, focusing on realistic bullet dynamics and environmental interactions. The game challenges player to shoot using physics-based mechanics, navigating through somewhat ski-fi environment.

🔑 Key Mechanics

🛠️ Development Challenges

The biggest challenge was getting the bullet physics just right to make the game both realistic and fun. I had to tweak Unity's physics settings a lot, playing around with things like how bouncy surfaces were and how bullets moved. It was pretty tricky to get everything feeling just right.

I learned a ton from watching C# coding tutorials. It was really cool to see all the different ways to solve problems I ran into, especially with the shooting mechanics and how bullets interacted with the game world. Following along with those videos, trying things out, and seeing what worked best was a big part of the project. It made the whole process of making the game mechanics more immersive and fun a lot more interesting.

Build a 3D interactive experience.mp4

<aside> 💡 This project was a deep dive into Unity's physics capabilities, enhancing my understanding of game development and interactive design. The process highlighted the importance of iteration and fine-tuning in creating immersive gaming experiences.

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